Similar to Candy Crush, if you don't complete a mission, the game will take a life away from you and when you lose all of the five lives you have, you'll have to wait until you can play again (or pay, of course). This makes the game more agile and less frustrating, although there is a limit of lives. Unlike Subway Surfers, Looney Tunes Dash! doesn't have levels that are endless, but rather every phase is completed successfully if you manage to fulfill the objective given, such as getting home. As if that wasn't enough, the surroundings won't make it easy for you, as they're full of obstacles.
Just like in Subway Surfers, a classic game of the genre, your enemy will force you to run so you don't get caught and end the game.